#ifndef MAIN
#define MAIN
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <string>


class Player
{
public:
    Player();
    void PlayerInit();

private:
    void PlayBack(std::string file);
    void Process(std::string json);
    void PlayAlert(std::string file);
    int cli_sockfd;
};

#endif // MAIN

